

Colors are well put together, textures look believable for each visual style of each track, and effects like water are plain stunning. On a visual note, I must say the game looks great on the Wii U. In a quick summary, there’s a decent amount of depth to the game’s single player and multiplayer sections, and for the most part it is very neat.

#Sonic racing transformed mods
However, at the last parts of this mode, I was stuck in a part where it looks like the game thinks I’m already a master on it, since I still have three characters left to unlock, plus a few car mods updates, and it feels like it’s asking a bit much for some. Here, you can unlock other characters, and progress with stars ranked by the difficulty you clear the challenge. World Tour, particularly is like a main mission mode of the game where you take tasks like winning a normal or rival race, maintaining your speed boost, knocking your opponents out of the track in a standard race and others. Of course, with this number of tracks, comes a number of modes to play.Career mode, for example as the main mode of the game, allows to go through World Tour, Grand Prix, Time Trials and normal races. All in all for the gameplay, it is amazing at how fun and thrilling it is, and how strategic it can be to aim for first place too. You only have two mods when you first play as each character, and you can unlock the rest by leveling-up your character to their maximum level upon each race individually. You can adjust your car between seven different mods which change your car’s main focus, including altering it for better drifting gameplay, speed, boost and others. Now admittedly, because I only played Sonic, Super Monkey Ball (‘Touch & Roll’ and ‘3D’) and Rhythm Thief as Sega franchises, I could only familiarize myself with two of the franchises involved here (Rhythm Thief isn’t included in the package), and they do their job pretty well. There are about 20 courses in the game inspired by those franchises (with additional ones as in-game DLC for those who got the Bonus Edition), and they are all well varied in their lengths and structure, with many cleverly tricky obstacles and alternate routes placed through the way in reference to their original inspiration on most of them. Some versions have exclusive characters to their roster, like the Miis in the Wii U version. The gameplay of Sonic & All-Stars Racing Transformed is all about the high-speed action thrills during some varied courses of many different Sega franchises, with a wide option to choose of characters from Sonic, Skies of Arcadia, Golden Axe, Super Monkey Ball, Samba de Amigo and others. And let’s be honest here: if Sonic was going to maintain his signature speed for racing on foot, the game wouldn’t be even legitimate to be done in the progress as he would win every single race possible. Now, you may look at the main new gimmick here, and the whole concept of the game in general at a glance, and think: “Why in the freaking 4th Chaos Emerald is Sonic racing in a car? Isn’t he supposed to be, I dunno, the fastest thing alive? Is Sonic suddenly trying to be Mario Kart?” Sure, it does sound stupid at first, but when you think about it deeply, Sonic’s speed has already been restricted similarly more times than probably expected, like when he had to compete in the Olympics with Mario, in Lost World, and in other cases, not for the better (I’m looking at you, Sonic Labyrinth and Sonic 3D Blast). Sonic & All-Stars Racing Transformed was one of the many release titles that were released in stores back at the Wii U’s launch time on November of 2012, and a 3DS version was also released at the beginning of the following year. The blue hedgehog and some of his friends have united once more to rally on the racing fields once more in high speed action, not only on ground, but on air and water altogether, although, with that said description, can Sonic and his racing allies conquer the whole way through with glory, or is this game actually Sonic Drift 3 in clever disguise?
